Zombie hordes, meet my little friend.Objective: talk about the cute little friend.Oct 8, 202161Oct 8, 202161
World or local?objective: looking into the difference between world space and local space.Sep 24, 20211Sep 24, 20211
Zombie Swarm!Objective: Starting a new project this time with zombies and in 3D! and a bonus.Sep 21, 20211Sep 21, 20211
It’s on Google Play!… now what?Objective: looking at where to go after finally getting the game on the Google play store.Sep 18, 20215Sep 18, 20215
Lending a helping hand for when you want to save some time.Objective: Creating rewarded video ads in Unity.Sep 13, 2021Sep 13, 2021
Time to make thing game actually playable on mobile.objective: Adding in the cross-platform input controllerSep 3, 20212Sep 3, 20212
The basics and not so basics of Visual Studio.Objective: shed some light on some useful shortcuts in Visual Studio for Windows.Aug 31, 20213Aug 31, 20213
Making all those hits count.Objective: Adding an IDamagable interface in UnityAug 29, 2021Aug 29, 2021
We don’t want the player chopping off their leg when they attack, do we?Objective: Working with collision layers in UnityAug 28, 2021Aug 28, 2021
Adding the ability to hit those abstract monsters.Objective: Adding in a hitbox attack system for unity2DAug 27, 2021Aug 27, 2021
Time to make some abstract enemies.Objective: Designing enemies using abstract classes.Aug 26, 2021Aug 26, 2021
We have grounding problems, time to fix it!Objective: Fixing the issues with the raycasting for IsGrounded.Aug 7, 2021Aug 7, 2021
Are you grounded?Objective: Using raycasting to check if the player is grounded.Aug 6, 2021Aug 6, 2021
Published inGeek CultureLet the water flow like a waterfall.Objective: Intro to animated tilesets in unity.Aug 5, 2021Aug 5, 2021
Published inGeek CultureMapping out the way with tilemaps.Objective: An introduction to tilemap in UnityAug 4, 2021Aug 4, 2021