Moving forwards, onwards, and upwards!

Over the last 2 weeks, I have been working on the Cinematography course from GameDevHq. Over this time I have learnt a lot when it comes to all things Cinematography and some things aren’t related but very helpful in ways of coding. You can check out the results here.

There were some problems along the way but in the end, I was able to either fix them outright or make workarounds that make it seem like they were meant to be there. A prime example of this would be the lighting problems I was having. For the longest time after baking the lighting and it's looking amazing, one play button later it would all turn to custard…

After bake. — — — — — — — — — — — — — — — — — — — — — — — — — — — — Seconds after pressing the play button.

The workaround for this one was annoying but in the end, I did manage to fix it, if you want to see the after the fix, try out the game here.

Course finished, or was it?

There were also some extras the course didn’t get into, like adding food steps as you walked, and changing them when you get to the marble floor. Another one was in one of the voice-overs it talks about a guard that never gets added. Guess he was just forgotten about. Although as I write this now, I remembered something I tried to add in but for some reason, it wasn’t working as intended. When you get caught either by guards or security cameras, the guards stand there stiff as boards. it’s meant to set their animations to alerted and it does, but the animation doesn’t play. In time I will come back and fix this and add in some other things like a pause menu, maybe even another level.

For now though, this course is finished and I’ll be moving onto a 2.5D platformer, I have a couple of ideas I want to try and work into that game but we shall see how it goes.

Thanks for joining me on this journey of a million steps, there have been so many done so far but still so many to go. Hope you come along for the journey! See you in the next one!



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