Time to get a new look for the player.

Objective: Adding in a new Player model.

Rose Owen
3 min readJul 28, 2021

Here I used an amazing little plug-in for unity from GameDevHQ called FileBase. Which if you want to take a look, you can find it here. It is free to download and some of the assets are able to be downloaded but to get full access there is a small fee. Currently, there are thousands of assets able to be downloaded and more are being added all the time, all of which are game-ready assets. Well worth it in my opinion. This was also where all the level assets have been sourced from if you were wondering.

After choosing a character from the list after a click of the download button, we had her in the project. All the characters are rigged and ready for action, this saved so much time. I was able to drag the fbx files into the players' holder and all that was left to do was move the CharacterController to fix around the new model.

And it’s as simple as that, all we need to do now is get some animations. This one we can use another awesome site, mixamo. Here you can get some player character models as well as animations. If you want to add animations to your player you can upload them to the site and it will add the animation to the player itself. The site can be found here.

Say we want a running animation, Search for running in the search bar and select the one you like. It really is as simple as that. If you want to be able to use that animation you can select the download button. Here we can choose what kind of file you want, I’m selecting the Fbx for unity option. The Fps, aka how smooth you want the animations. If you want the Skin/selected model to come with the animation file and lastly if you want to cut down on keyframes.

When you get the Fbx for the animation, you can drag it into your project and it will import it for you. There is just one little change you will want to make when you import the file though… After clicking on the Fbx file, change to the Rig tab, here you want to change the animation type to Humanoid. This will make the animation play.

After that, we can drag the animation file into the Animator, and we get an animating player.

Some settings on the animation itself may need changing for the desired effect though.

Now with the player given new look and some new animations to boot, we can start adding in other ones for new systems we are going to be adding in. See you in the next one!

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